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Voronoi diagrams with barriers and on polyhedra for minimal path planning

Identifieur interne : 001437 ( Main/Exploration ); précédent : 001436; suivant : 001438

Voronoi diagrams with barriers and on polyhedra for minimal path planning

Auteurs : W. Randolph Franklin [États-Unis] ; Varol Akman [États-Unis] ; Colin Verrilli [États-Unis]

Source :

RBID : ISTEX:2620AE042C36C95023E40136F1FDF221A0C7553B

English descriptors

Abstract

Abstract: Two generalizations of the Voronoi diagram in two dimensions (E2) are presented in this paper. The first allows impenetrable barriers that the shortest path must go around. The barriers are straight line segments that may be combined into polygons and even mazes. Each region of the diagram delimits a set of points that have not only the same closest existing point, but have the same topology of shortest path. The edges of this diagram, which has linear complexity in the number of input points and barrier lines, may be hyperbolic sections as well as straight lines. The second construction considers the Voronoi diagram on the surface of a convex polyhedron, given a set of fixed source points on it. Each face is partitioned into regions, such that the shortest path to any goal point in a given region from the closest fixed source point travels over the same sequence of faces to the same closest point.

Url:
DOI: 10.1007/BF01898357


Affiliations:


Links toward previous steps (curation, corpus...)


Le document en format XML

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<term>Akman</term>
<term>Algorithm</term>
<term>Annual symposium</term>
<term>Approximation techniques</term>
<term>Artificial intelligence</term>
<term>Barrier</term>
<term>Base outline</term>
<term>Binary search</term>
<term>Boundary lines</term>
<term>Closest point</term>
<term>Comp graph image processing</term>
<term>Computational geometry</term>
<term>Computer science</term>
<term>Contact list</term>
<term>Contact lists</term>
<term>Contact vertices</term>
<term>Convex</term>
<term>Convex hull</term>
<term>Convex polyhedron</term>
<term>Cube</term>
<term>Diagram</term>
<term>Dihedral angle</term>
<term>Dihedral principle</term>
<term>Euclidean space</term>
<term>Evolvent</term>
<term>Execution time</term>
<term>Face graph</term>
<term>Face visit sequence</term>
<term>Findpath problem</term>
<term>Finite number</term>
<term>Free space</term>
<term>General point</term>
<term>Goal point</term>
<term>Good representation</term>
<term>Hyperbola</term>
<term>Hyperbolic sections</term>
<term>Ieee</term>
<term>Ieee systems</term>
<term>Image point</term>
<term>Image processing</term>
<term>Information processing letters</term>
<term>Inst</term>
<term>Interpolation search</term>
<term>Line segment</term>
<term>Mathematical sciences</term>
<term>Minimal path</term>
<term>Minimal path problem</term>
<term>Minimal paths</term>
<term>Motion planning</term>
<term>Multiple barriers</term>
<term>Multiple sources</term>
<term>Node</term>
<term>Obstruction</term>
<term>Original region</term>
<term>Other hand</term>
<term>Other point</term>
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<term>Piano movers</term>
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<term>Planar graph</term>
<term>Planar graphs</term>
<term>Planar search algorithms</term>
<term>Planar subdivision</term>
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<term>Polygonal barriers</term>
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<term>Polyhedral obstacles</term>
<term>Polyhedral surfaces</term>
<term>Polyhedron</term>
<term>Preprocessing</term>
<term>Preprocessing time</term>
<term>Quadric surfaces</term>
<term>Query point</term>
<term>Recent work</term>
<term>Rectilinear barriers</term>
<term>Rensselaer polytechnic inst</term>
<term>Ridge line</term>
<term>Ridge lines</term>
<term>Robotics</term>
<term>Same barrier</term>
<term>Same side</term>
<term>Scan line</term>
<term>Search time</term>
<term>Shadow line</term>
<term>Shadow lines</term>
<term>Sharir</term>
<term>Shortest</term>
<term>Shortest path</term>
<term>Shortest paths</term>
<term>Simple face visit sequences</term>
<term>Simple sequences</term>
<term>Simple visit sequences</term>
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<term>Source points</term>
<term>Special case</term>
<term>Stanford univ</term>
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<term>Straight line</term>
<term>Straight line segments</term>
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<term>Undirected graph</term>
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<term>Visible sources</term>
<term>Voronoi</term>
<term>Voronoi diagram</term>
<term>Voronoi diagrams</term>
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<div type="abstract" xml:lang="en">Abstract: Two generalizations of the Voronoi diagram in two dimensions (E2) are presented in this paper. The first allows impenetrable barriers that the shortest path must go around. The barriers are straight line segments that may be combined into polygons and even mazes. Each region of the diagram delimits a set of points that have not only the same closest existing point, but have the same topology of shortest path. The edges of this diagram, which has linear complexity in the number of input points and barrier lines, may be hyperbolic sections as well as straight lines. The second construction considers the Voronoi diagram on the surface of a convex polyhedron, given a set of fixed source points on it. Each face is partitioned into regions, such that the shortest path to any goal point in a given region from the closest fixed source point travels over the same sequence of faces to the same closest point.</div>
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